![]() ![]() ![]() It was great to hear that each section in a level had the chance to be given its own music style as well since not all sections in one level play the same. All of the music was hyperactive and built up the adrenaline to take on the challenge ahead. Once you beat the game, you will unlock border art which basically just fills in the black screen on the sides of the gameplay window.īoth aspects of this game really brought back the classic gaming experience of playing through a 16-bit title. However, regular mode will have you pick a difficulty and then play through the game while it grabs save points at every new section in a level. Arcade mode will require you to beat the game with only one life. The game has two modes: regular and arcade mode. Pattern recognition is a bit asset to the game and be ready to maneuver around a bullet-hell style barrage attack from various enemies. There was only one mini-boss I managed to beat without having to restart the fight at least once. ![]() I would be surprised if anybody beats the bosses and mini-bosses on their first try. Levels are broken up with platforming and normal enemy segments, mini-boss fights, and then end on a final boss fight for the chapter. The other thing is that you can also ground dash forward, but I never found a moment this was really helpful as it is hard to spam and didn’t seem to damage enemies. The less colorful they are, the more likely you will be able to remove the bullet with the whip. Some bullets from enemies can be taken out with the whip so you don’t have to dodge, but not all of them. Intricate movements and notes to keep in mind while playing fall under two main things to remember. The zipline is a lifeline tool that will help you in both platforming segments and actual boss fights. Just as you can use the whip in any direction by pressing the direction controls while attacking, you can set up the zipline in either diagonal, vertical, or horizontal directions. The zipline, being the unique tool, took the longest to get used to. Both of which do the same amount of damage. If you are close enough to the enemy, you will throw a punch animation rather than a whip attack. You can also move using either the analog stick or the d-pad buttons, whichever you would prefer. Attack with your electrified whip, jump and double-jump, and the game-unique tool of a zipline. Just as the classic games were before, this game only has the basics for control options. ![]()
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